So this is a video of me attempting to impersonate just about every single minion from the game Hearthstone. Thought I'd share it with you poor devils.
I made a cartoon: A Hearthstone Battle! I'm very excited that this thing's finally finished and published. The progress on it was slowed down due to a huge multitude of issues, but it's DONE NOW! SO ENJOY IT, YOU POOR DEVILS!!
So 2017's coming up. And it really couldn't come any sooner because this year was just absolutely atrocious for me. First off, no cartoons of mine made it to the web this year. Why? Well, not only has my time and workload been overburdened, but so has my mind. It sucked. I have a good feeling that things will loosen up soon, but they sure haven't throughout 2016 (and 2015, for that matter). There's two big animations being worked on as we speak, and one of them will be a 3-parter. When all of this will get finished and published is really anyone's guess.
In other news, I've still been doing voice work; I got to voice as Vextor the cat in Kreid's first episode of Vampire Pixel in the Neon City, some characters in both HadenCreate's The Creamery Warlock and ICE DREAM SANDWICH cartoons, as well as evil Flowey the Flower in Curious Dragon Animations' Undertale: Flowey's Perception animation. All great stuff.
Want some links to my other pages? Oh well! Here's my YouTube Channel, my Twitter, Tumblr, and DeviantArt. Whether you click on those links or follow me wherever you decide to venture to is entirely up to you.
Regardless of how things went for me as a whole, all these things I got the pleasure to voice in and all the projects and things I did accomplish, at least, brightened things up a bit. Here's hoping to a great 2017.
And here's the video version of basically everything I already typed. See ya next year!
Ahoy there. Just a little post-Halloween update. I've been focusing most of my effort on a single animation that will be about 5 minutes long. It's taking quite some time and energy, but it's basically entirely a battle scene; battle scenes take time. There's a few other cartoons all lying around on the backburner, but I wanted to get this one finished so I can finally have something meaningful to show everyone sometime soon. I'm hoping it will be done before 2017. We'll see.
Last year I made quite a few audio tracks, basically a bunch of metal/punk rock songs. They're done with real guitars and basses, but the drums are synthesized. I, just a few weeks ago, made another, and I call it "I'm Going to Murder You". You can listen to it by clicking the link that is embedded into the title I just typed out just now, or you can take the challenging way of finding the song by venturing into my Audio page.
I've been doing a bit of voice work here-and-there as well as produced a little demo, though it's not as much of a demo as it is just me imitating some Hearthstone minions. Before the year's up, I will be producing another voice demo, as I do this annually. Either way, though, if you have a project with any roles you think I'd be able to fill, let me know and I'll see what I can do.
Still working on a novel, still game developing, still breathing, still seeing, but I, as I know many of you creators have also experienced before or are experiencing at this very moment, have been going through the "what now?" phase of things; as in, you spend so much energy and time on a project, and when it's done, it's like, "what do I do with this now? How will people find this? What can I realistically do to get a decent number of people exposed to this? How do I make it so this thing I have created was actually worth my time?" It's brutal.
I'm always drawing stuff, and here is one my latest drawings:
Yeah, that's D. Va.
Here are some screenshots of the next cartoons that will be released some day:
So that's that, I guess. Oh, I'm also doing streams on my YouTube page about once every other week or so. Feel free to pop in whenever I'm doing one. I tend to make an ad for them a few hours prior before the event starts, so if you're subscribed, it should be fairly easy to keep track of when it will start. I basically just work on animations or draw as I answer your questions. They're mildly entertaining when they're not informative, at least.
All-in-all, it has been sheer chaos over here, lately; constantly stressed, constantly pissed-off due to dealing with people's bullshit, etc. But, no matter how bad you have it, someone, SOMEWHERE, has it MUCH worse than you. Keep that in mind.
That's it, see ya later.
Things were great, and lately, well, things have changed. Should have anticipated it, though. Oh well.
Sadly, for me, the Patreon thing didn't work out as well as it once did. But that's not the end of things, I mean, I was going to finish the game even without ANY support, and still am, regardless. It's just kind of a shame. Hopefully when I put it on Steam Greenlight, things will turn around. This whole situation just makes me want to learn some kind of lesson, and I word it that way because I'm not actually sure if I did anything really wrong, but who knows... I wonder if I should've waited even LONGER before uploading any kind of trailer? Wait until it was more refined, even if I FELT like I've waited "long enough", you know? Maybe that had something to do with it. But maybe there's nothing I could've done, either. Considering the way things have gone, though, I'll focus my efforts on my other projects and wait for those to finish before I continue on with this. I don't see a reason to do otherwise, at this point.
Other than that, things in life have kind of been sucking like they usually do, as well... I quit my old job and got like a 50-billion-times better one, but my old job refused to give me all the money I actually earned; there's like two days of work they haven't payed me for yet, and I called them up multiple times about it and they're like "we'll look into it" just like you'd expect, blah blah blah. I feel kind of trapped, like, I know I should talk to the "higher ups" about it, but even they can't help me because it ends up being some Hindu in Pakistan I can't understand that transfers me over to a number that just disconnects instantaneously. It's almost as frustrating as this online crap I've put up with.
I love doing streams, but most of my audience doesn't appreciate it as much as my regulars do, so I'm trying to slow down the frequency of those, as well. We'll just see how things go. As for the animations, I think I'm really, REALLY just going to try and focus my efforts on ONE of them rather than spreading my work out; all of them are VERY long animations and that should explain what's been taking so long.
Ahoy. It's hard to believe that it's been over 9 months since my last post here. Crazy. Time just flew by this year. Well, I'm basically just here to say that I've been very good as of late; still working on the game, progress is good. Working on two animations, progress is good on both, one more so than the other. Working on the novel, at chapter 20 right now. Almost done. Working on a fairly-large commission on top of it all, and hopefully I'll be done on that sooner than later so I can start releasing this stuff sooner than later.
I've been streaming like crazy on my YouTube channel lately. I'd say on average it's been like two hours every three days or so. I've been having loads of fun with them and it's been great interacting with almost all of the audience involved, but you know how too much of a good thing goes... so I might be limiting them to once a week at this point, just in case. If you're interested and want to know when I stream, it's pretty spontaneous as of now, but again, I'll probably have a schedule for it soon.
It's crazy how long it's been since I've released a cartoon, though; the last one I published was Office Language nearly eleven months ago. This once-a-year cartoon-releasing habit I've adopted hasn't been so nice, but I'm hoping that changes really soon. I want to make a video for Thanksgiving just to help hold people over for the next few big projects I get around to releasing... but then again I've been SEVERELY debating it for many reasons, and if it does actually come out... well... you'll see as to why that is.
I've been drawing as usual, and though I've been pretty slow on releasing drawings, I've still been practicing a lot, as always. Recently I released a speed painting video on this succubus drawing right here. I plan to do more speed paintings as time goes on, just as another form of content to upload to my channel, blah blah blah.
In case you didn't know, I'm currently back in Colorado, for those that remembered me moving somewhere else temporarliy. Recently I've been feeling pretty great, better than I've been in years; I got this new AMAZINGLY awesome job that I'm just in love with, the weather's nice, the projects are all going great, I have some awesome friends to talk to and games to play... I just don't know, I feel good. It's been pretty fantastic, and lots of things that used to bother me barely do at all anymore. I'm just feeling generally pretty good. Sure, it may be a phase, but I wanna enjoy the ride while it still lasts.
What sucks though is that, due to moving, some hardware and items I've had got damaged. Unfortunately this is just an inherited issue when it comes to moving stuff around, and sadly that's where more money will have to get drained into. Fantastic. But you can't shake me down; I'M FUCKIN' BULLETPROOF. Not bombproof, though.
That's that, see ya at the end of the year with my year-in-review!
The year is drawing to a close, huh? The man-invented division of the man-invented concept of time is coming close to counting up the imaginary "year" counter one more number. Remind me why we're supposed to celebrate this, again?
Well, either way, let us utilize this moment to look back on everything I've been up to these last ~362 days, shall we? It sadly has been a slow year for me; I've only managed to publish one cartoon, Office Language, which is significantly less than the 3-4 I tend to upload per year on average. However, this year has been anything but slow in the vicinity of progress; I've still been working on the game I've mentioned numerous times already and it's going well. I may be able to get it out early next year. That would be nice. I've made quite a few music tracks for it over the year, too. You can listen to them... why, right here on Newgrounds! Woah! Talk about convenience!
I've been contemplating on whether I should get this thing Kickstarted or something... I do have a Patreon, but since the months went by after I started it, the numbers have sadly dwindled down. It's still nice, but it would also be nice to get more money thrown at this thing as A LOT of work has gone into and STILL needs to be done on it. But we'll see. Who knows. Not me.
In news that is not so usual from me, I've been working on a novel in my spare time since the middle of this year. I'm about half-done, and I believe a novel is supposed to be at least 50,000 words, and I think I'm at like 41,000 or something right now, so... getting there. Should be good. I'd like to get it published. Huh. What's it about, no one asked? Well, it's basically a comedy-adventure thing in the fantasy genre. That's about as specific as I'll be right now.
I've voiced in people's stuff! I always do! I was Roadblock in kalabor106's GI Joe: Laser Battle cartoon, Cooler in the fourth episode of Bocodamondo's Dragonball Multiverse, a crazy hobo in season 2 episode 5 of ThePivotXXD's Stu-Boy n Piv-Boy, and some characters in HadenCreate's The Condition and The Three Reapers - Part 1. More stuff to be in in probably all of these guys' future projects! They're quite great!
I drew. I draw. I've drawn many pictures this year, as always. I upload them everywhere! They're on my Website, DeviantArt, Tumblr, and right here! Always! You want a commission or something? Tell me! Tell me, please!
Does anyone even actually click on the links in these posts people make? I don't think I ever have, honestly.
Is that all? Uh... I think... no, I must be forgetting something... well, earlier this year, I was planning on making a comic, and I have its plot down as well as some of the character designs, but I couldn't really think of a place to put it if it ever actually happened, you know? Like, I'd want a consistent audience checking it out per week or however often I'd upload a new chapter, and I don't really have that right now I don't think... do I? I haven't tried, look, I don't know. Not now. Later I'll do it. But not now.
So uh... yeah, that's it. That was 2015. You know what? As much as I met so many horrible scum-sucking monsters this year, that is absolutely no different from every other year. Every year is like that. Why be upset? Some cool stuff happened this year, too! Either way, though, this is my 2015 year in review. I do these every year, so here it is. Bye.
It's been forever since I've released a video, so here you are.
Still working on the game, still working on a three-part cartoon, still drawing. Also been making lots of music lately which you can check out in my audio page, I guess. They're mainly for the game.
Right then, so basically I've been doing what I've always been doing: working. Working and working. On what? Well, the game. Huh, what game? Well, in case you don't know, it's a 2-player fighter. Progress is going pretty well, the graphics are still rough, however nearly 6 characters are completed, and I got online multiplayer connection working in it. So not only can you play against players on the same computer, but also over your LAN AND anywhere over the internet (as long as you have a tunneling system such as Hamachi). And if you're sad and lonely, that's okay, you can also play against the AI. Gonna try to get it greenlit on Steam when it's finally completed. Could be wishful thinking, but who knows, it could also pass with flying colors.
As for animations, yes, there are some in the works. Three to be exact. It's gonna be a three-parter. Woopdeedoo. Oh and I've been doing a bunch of commissions for people as well, so though it does slow down progress on my own personal projects, the money's good to have considering I've had quite a droop with my patrons. It started out amazingly, but over the months people have gradually dropped off. I'm hoping it's simply because they feel like they've payed enough, rather than because they think I'm not working at all because nothing has really been uploaded lately. To anyone thinking that, no, I HAVE been working VERY hard day-and-night on this stuff. I'm just hoping it's all gonna be worth it in the end.
If you'd like to assist, my Patreon's right here. Every dollar really does help, and to those who have and/or still are donating, I give you a giant thanks.
So that's that, I hope to have a preview for the game out soon, but it's gonna be a bit 'till I finally work on the character's actual line-work and coloring.
As the end of 2014 draws near, let me take a quick recap on what happened this year...
I put together my annual year in review video, Twisted2014 Year in Review, but if you don't feel like watching it, you can just read all this:
It began with the release of A-Hole in Time, a project written and voiced by RicePirate, while animated by me. A few months before then, I wrote the script for Magic Wand Infomercial, which finally saw the light of day about a month after the release of A-Hole in Time.
Afterwhich, we got Why Cops Give Tickets, which like Magic Wand Infomercial, was written a long time before its actual release. Later I wrote the script for An Animal Crossing Tale, which was released after 10 Amazing Life Hacks You've Never Seen!, a dumb live-action filler thing, in September.
A few weeks after the publication of An Animal Crossing Tale, I started a Patreon, and to my surprise, it's actually working out so far. I'm really thankful for all my amazing patrons, because thanks to them I no longer really have to do much commission work at all and I can focus my efforts on my own personal projects for my audience. Thank you, patrons!
After all that, no real animation projects have been in much production, however, Saminat came on over early December, and we put together Civil Unrest, probably my last ever live-action film. Maybe. We'll see. But most certainly yeah.
Since January 2014, I've been working on a game, which I've mentioned a couple times before. Progress is good, but there's a lot of stuff that needs to be done with it. Hopefully we'll see that released in less than a year from now. If you're interested in testing it or whatever, let me know, we'll see what happens from there. There's a breif clip of it in the year in review video, as well.
So that's basically it for the year... what do I think of it, as a whole? Honestly, it was certainly a step up from that 2013 trainwreck, but I didn't find it amazing, either. Still though, if this trend continues... I am very excited for 2015! I'm curious to see what it will bring.
Also, a super duper thanks to Tom Fulp, for allowing us to all get our work out there on this awesome site. We all take our hat off to you, good sir.
Hope you all had a good year, and here's hoping for a magnificient 2015!