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Twisted4000
Artist, animator, game dev, & Flashgitz crewmember. I love funbags, heavy metal, fighting games and things that go POW-POW KA-BOOM, M0TH3RFKR!!!

Ben Carswell @Twisted4000

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Colorado Springs, CO, USA

Joined on 6/1/07

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Twisted4000's News

Posted by Twisted4000 - October 3rd, 2021


After many years of painstaking work, we at Nintendo have selected who will be final DLC character for Super Smash Brothers Ultimate. Watch this video to find out who it is!


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Links to my other pages:

Twitch

YouTube

Twitter

Instagram

My Website


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Posted by Twisted4000 - September 22nd, 2021


HAPPY MADNESS DAY, NEWGROUNDS!!! Just under two years ago I released my Madness fan game, Madness Gemini. Although I wanted to create an entry for MD this year, I didn't have the time (got two animations in the works). However, I did allocate some time to update and fix some bugs in the game. So, consider this my entry this year!


Haven't played it before? Basically it's just a survival brawler/shooter starring the homies Sanford and Deimos. You're free to play it here on Newgrounds, but you're also free to download a bigger, better version right here on my website. One of the many advantages of doing that will allow you to play the game even on those sad, internet-less days.


In case you didn't feel like playing anything and instead wanted to watch, for Madness Day 2018, I published my Madness fan animation debut, Madness Frankfurterfication. Two years later, Madness Magnification made its presence known.


KICK TODAY'S ASS, HOMES!


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Posted by Twisted4000 - July 28th, 2021


Heyo, good folks of Newgrounds! I've got a big cartoon in the works that's right on track to being finished, and if you'd like to see some sneak peeks along with some of the creation of it, come on down and give the Twitch a follow! I'll also be live streaming some of my artwork, and at times, my friends, Kalabor106, Saminat, Rambojoe, Crashgen, and maybe some guests, will be BSing around and doing sketch trades. You tell us what to sketch, and we may all just combat each other to recreate the best representation of what you order!


Click right here to view my Twitch page. Thanks!



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Posted by Twisted4000 - March 4th, 2021


I made a web comic and I call it InterRomantica. You are free to view the first chapter on WEBTOONS right here! I tried making a Tumblr for it but getting the pages to read in chronological order was... complicated, to say the least, so it didn't wind up happening.


I want to make a new chapter every other month, as doing so monthly will not give me enough time to progress in the animations I am working on.


Enjoy!


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Posted by Twisted4000 - September 22nd, 2020


Happy Madness Day, everyone! Been seeing lots of excellent submissions recently. Looks like something good came out of this wretched year after all!


My humble addition to this glorious day is Madness Magnification, an MC fanimation starring a MAG agent. I love those guys. Enjoy, and have a wonderful Madness Day!


And if no one recognizes me, I'm that guy who did Madness Frankfurterfication back in 2018 and the game Madness Gemini in 2019.


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Posted by Twisted4000 - September 2nd, 2020


I'm about done my Madness Combat fanimation for Madness Day 2020. Anyone got any lit songs you know of or made that you think would pair well with a Madness vid? Lemme know; I've searched through the portal for a good while now but haven't stumbled upon anything that I thought would work well with what I made.

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Posted by Twisted4000 - December 30th, 2019


2019 was a weird one. An interesting year for me. Not good, not bad, but interesting. The workload was at an all-time high for me, both with my animation job as well as my own personal projects. But the first thing I got released was in early October: a Madness fan game I call Madness Gemini. It was based on a concept I had conjured a little over a year ago, but not knowing whether it would work well or not, I decided to test it with some good old fashioned Madness Combat characters. The response was generally positive, so if I ever get around to it, making a game with a similar system is not out of the question, one day.


A little over a month later, I finally released an animation: Mick the Mercenary: The Rescue. It was without a doubt the biggest, most detailed project I have ever tackled. It initially was just going to be a little promo video for the film some friends and I made a couple of years ago, Mick the Mercenary: The Movie, but I got a little carried away with it.


And just in time for Christmas, I hacked together a little seasonal 'toon, A Smashing Christmas Dinner, a Super Smash Bros. Ultimate fan animation. Its graphics are not quite up to par with what I've done lately, but I did not have the time. Well, I could've detailed it a bit more, but then It would probably take until about New Year's to get it done, if not later.


So what was wrong with this year? Although I got what I would call an entry-level dream job of mine, as far as my personal stuff went, I was pretty disappointed with how many people were able to see my last couple of videos; it's true when they say that you shouldn't just focus on numbers, views, followers, subscribers etc., but at the same time, if you spend months to years on a project and then only a handful of people are notified of what you had created, it's pretty discouraging. Especially when you've reached a point where you'd at least think a decent amount of people are watching, but the damn website doesn't let 95% of them know (talking about YouTube, not you, Newgrounds!!) Ah well, let's see how 2020 unfolds!


-Ben



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Posted by Twisted4000 - November 6th, 2019


So a few days ago I have finally finished an animation I've been working on on-and-off for almost two years: Mick the Mercenary: The Rescue. I based it off of a film my friends and I published on my YouTube channel back in early 2018. It wasn't supposed to take this long, but it just ended up doing so. From this day forth, I'll be uploading a lot more often, as it's just been far too long in between videos for me. Enjoy!


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Posted by Twisted4000 - October 20th, 2019


A few weeks ago I had completed and published a Madness fan game, Madness Gemini (intended to be uploaded for Madness Day, but time got away from me). Initially, the response was pretty middlesome, as players did not like the AI and some experienced glitches. Some players claimed they couldn't get it to load at all.


Within the next couple of days, I listened to all of the criticism and attempted to fix it. The AI is a lot more active and can function more independently, enemies no longer can clip through the walls, and the load time has been dramatically reduced because I took out like 8 of the music tracks (I don't know what I was thinking, why would you put in 12 music tracks in an online Flash game, Ben!??!?) Since then, the response has been drastically more positive. Also, thanks, Tom, for giving it a shot at the front page!


Unfortunately, there's still one pretty bad glitch that happens on extreme occasion, but it's so bad in fact that it's game-breaking. I spent countless hours attempting to fix this glitch, and after all of the searching and testing, I still have not found the answer and I still don't understand it. Oh well, maybe next game!


Why am I posting this? Because I just wanted to say how great of an experience this whole thing was. I learned a CRAP-ton about game development and programming in general. I learned hundreds of lessons about how to build up your game, what to prepare for and expect, what NOT to do, and to be ABSOLUTELY SURE the WHOLE THING is ready when you publish it. Players WILL find those glitches and problems, and even after you fix and improve them, those players still may not come back. First impressions are everything with games.


This brings me to another question, however... now that Flash is gonna get canned, you think, if I were to make another game, should I just move onto a new platform? Or would throwing the game into a Win projector still be fine? If not, I think that is unfortunate.


Lastly, I'm finally releasing a cartoon. It will be sometime before 2020, so stay tuned these next few months! This one was a doozie and I've been working on it on-and-off for nearly 2 years. I can't tell you how liberating it feels to finally show this beast off. After that? Countless ideas.


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Posted by Twisted4000 - October 2nd, 2019


It's been a while, but I've finally finished the Madness Combat fan game, Madness Gemini. For a while I had an idea of a game where you take control of multiple fighters and go against a force. To test it, I figured, why not go with the classic Madness characters? So, here you are! Sadly I missed Madness Day, but things got really out of hand. But hey, at least I'm fashionably late!


If you want full-screen, raw 44khz audio as you play, you're free to download the game right here!

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