Self-taught artist, animator, game dev, voice actor & Flashgitz crewmember. I love funbags, heavy metal, fighting games and things that go POW-POW KA-BOOM, M0TH3RFKR!!!
Last May, I published Palutena Comes Home, a Super Smash Bros. toon. It took a long time, and that was partially due to the new animation software I was learning as I simultaneously worked at it. It was the first big video I released in some time, and the whole process and result really brought me back to my older days here on this great site! I got quite the nostalgia trip from it.
Now last night (or earlier today), I released JENNY, a Nickelodeon All-Star Brawl video that did not take quite as long to finish! I'm glad I got it out quickly with the time I had on top of my full-time job, and I'd like to publish cartoons like it at this frequency/pace, but I can't make any promises; I'm trying to allocate more time to practicing and getting more art out there. But it's all influenced on what you want!
If you'd like updates, follow me on Twitter, and you're always free to browse through my pages and main blog posts on my website, Twisted4kStudios.com. If you'd like to see art and animation streams, feel free to hop on my Twitch! And finally, if you're on YouTube still, I have a channel there as well, Twisted4kStudios! Give us a sub if you want to help scoop out some water of the sinking ship that is that site!
Let me just say, of all the social media and art sites that exist out there right now, I'm glad to see Newgrounds is still alive and solely relies on the moderation of human beings rather than AI algorithms. Keep it up, everyone!
It's been almost a DECADE of Twisted year in reviews, WOWZAH! Here's to the ninth one: Twisted2021.
Although only one fully-finished cartoon was published this year, a lot has been in progress aside from it; 2021 began with me working on an alternative rock/metal (I'll let the listeners determine the genre when it's out) album. I have lyrics for a dozen songs finished and about half of them have been recorded and mixed, while the rest are still in the works! I spent months and months, on-and-off learning about pass filtering and equalization for each instrument as well as vocals (and have been learning more how to sing)! I've tinkered with audio editing for many years, but 2021 was the one where I really went all out with it. I still have much to learn, but overall I'm happy with how it's all coming out! The album should be released for free whenever I finish it, probably next year!
Also during the beginning of 2021, I started on my very first webcomic, Interromantica! My goal was to publish one chapter per month, but even the first chapter took me a lot longer than I thought it would. So I just left it as-is with one chapter. Had lots of fun making it and I liked the way it came out, and though I do have plenty of ideas for the consecutive chapters, for now it will be left to sit on its own. It just took up valuable animation time!
Speaking of animation, I started on a big battle sequence soon after the release of the first chapter; I hinted at it a handful of times this year as well as showed a preview of it late Summer, but it's still undergoing production. It got left on the backburner here-and-there as other projects and life stuff just kept coming up. But it's still going strong, and I can't wait to finish it! Having so much fun animating it.
One of the projects that interrupted it was one I did entirely from my free will, And the Final Smash Character Is..., which turned out to be the one and only cartoon uploaded for 2021. Knowing the final DLC character for Super Smash Bros. Ultimate was about to be released, I hustled and got it out just a couple of days before Sora was announced.
JUST BEFORE THAT, however, since Madness Day 2021 was approaching and I knew I didn't have time to do a full Madness cartoon, I quietly released the first patch update to Madness Gemini, the game I made for Madness Day 2019. Added some effects, fixed some bugs, threw in a few extra music tracks, and updated the menu with a weapons and enemies database. Just made it a bit more playable and fun (I think, anyway), overall.
Afterward, I wanted to end the year with another cartoon, which... wound up not happening, sadly, because yet another roadblock approached: Adobe Flash Pro CS6, the program I've been using to animate for many years, finally took a dump on me; no matter what I tried, no matter what drivers I used, what settings I tinkered with, what I screwed around with with my drawing tablet... it was just too laggy. It seemingly started doing this out of nowhere. So, much to my initial dismay, I transferred my main animation software to Toon Boom Harmony 21. At first I was reluctant to doing this, as there were so many things I liked about Flash and I was just plain used to it. But, after just a couple months with my good friend Crashgen teaching me on how to use it, I got the hang of it and now I can't believe I haven't started using Toon Boom earlier! I really love it, progress has been so much faster with it! That being said, the learning curve slowed down production of the cartoon, so it won't be done until early next year. Following that? I'll get back to the battle animation.
Throughout all of this, I've been drawing! Feel free to check out my gallery to see what I released. I'm always trying to improve, and this year I like how a handful of some stuff I tried came out, overall. Still got plenty more to practice on, so get ready for 2022! Follow me here or any of my other social media pages that best suit you if you're interested! I may start doing commissions again down the line.
2021 was a good year. Strange and unexpected in many ways, but very great in others. I can't wait for what 2022 will bring, I AM SO EXCITED!! Get ready FOR VIDEOS AND SOME OTHER THINGS!! See you then!
After many years of painstaking work, we at Nintendo have selected who will be final DLC character for Super Smash Brothers Ultimate. Watch this video to find out who it is!
HAPPY MADNESS DAY, NEWGROUNDS!!! Just under two years ago I released my Madness fan game, Madness Gemini. Although I wanted to create an entry for MD this year, I didn't have the time (got two animations in the works). However, I did allocate some time to update and fix some bugs in the game. So, consider this my entry this year!
In case you didn't feel like playing anything and instead wanted to watch, for Madness Day 2018, I published my Madness fan animation debut, Madness Frankfurterfication. Two years later, Madness Magnification made its presence known.
Heyo, good folks of Newgrounds! I've got a big cartoon in the works that's right on track to being finished, and if you'd like to see some sneak peeks along with some of the creation of it, come on down and give the Twitch a follow! I'll also be live streaming some of my artwork, and at times, my friends, Kalabor106, Saminat, Rambojoe, Crashgen, and maybe some guests, will be BSing around and doing sketch trades. You tell us what to sketch, and we may all just combat each other to recreate the best representation of what you order!
I made a web comic and I call it InterRomantica. You are free to view the first chapter on WEBTOONS right here! I tried making a Tumblr for it but getting the pages to read in chronological order was... complicated, to say the least, so it didn't wind up happening.
I want to make a new chapter every other month, as doing so monthly will not give me enough time to progress in the animations I am working on.
Happy Madness Day, everyone! Been seeing lots of excellent submissions recently. Looks like something good came out of this wretched year after all!
My humble addition to this glorious day is Madness Magnification, an MC fanimation starring a MAG agent. I love those guys. Enjoy, and have a wonderful Madness Day!
I'm about done my Madness Combat fanimation for Madness Day 2020. Anyone got any lit songs you know of or made that you think would pair well with a Madness vid? Lemme know; I've searched through the portal for a good while now but haven't stumbled upon anything that I thought would work well with what I made.
2019 was a weird one. An interesting year for me. Not good, not bad, but interesting. The workload was at an all-time high for me, both with my animation job as well as my own personal projects. But the first thing I got released was in early October: a Madness fan game I call Madness Gemini. It was based on a concept I had conjured a little over a year ago, but not knowing whether it would work well or not, I decided to test it with some good old fashioned Madness Combat characters. The response was generally positive, so if I ever get around to it, making a game with a similar system is not out of the question, one day.
A little over a month later, I finally released an animation: Mick the Mercenary: The Rescue. It was without a doubt the biggest, most detailed project I have ever tackled. It initially was just going to be a little promo video for the film some friends and I made a couple of years ago, Mick the Mercenary: The Movie, but I got a little carried away with it.
And just in time for Christmas, I hacked together a little seasonal 'toon, A Smashing Christmas Dinner, a Super Smash Bros. Ultimate fan animation. Its graphics are not quite up to par with what I've done lately, but I did not have the time. Well, I could've detailed it a bit more, but then It would probably take until about New Year's to get it done, if not later.
So what was wrong with this year? Although I got what I would call an entry-level dream job of mine, as far as my personal stuff went, I was pretty disappointed with how many people were able to see my last couple of videos; it's true when they say that you shouldn't just focus on numbers, views, followers, subscribers etc., but at the same time, if you spend months to years on a project and then only a handful of people are notified of what you had created, it's pretty discouraging. Especially when you've reached a point where you'd at least think a decent amount of people are watching, but the damn website doesn't let 95% of them know (talking about YouTube, not you, Newgrounds!!) Ah well, let's see how 2020 unfolds!
So a few days ago I have finally finished an animation I've been working on on-and-off for almost two years: Mick the Mercenary: The Rescue. I based it off of a film my friends and I published on my YouTube channel back in early 2018. It wasn't supposed to take this long, but it just ended up doing so. From this day forth, I'll be uploading a lot more often, as it's just been far too long in between videos for me. Enjoy!