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Your animation is just amazing. You understand how physics works, it's very fluent. I'm a huge fan of how you did the colors, it's all in more of a duller-shade, but it all adds to the Skyrim-sorta style, since it mostly consists of wintery valleys, lots of grey. You also shaded and shined in all of the objects and characters, which can be a tedious job, but you did it, and did it well.

Your drawings are great, it has somewhat of a sketchy style, which is just awesome to look at. This thing kept making me laugh so hard, that bear just riding on the horse... I don't know what it was, but it worked. All that serious, epic music behind it all just topped it off.

I KNEW one day we would see the bear's adventure continue. Awesome job. You're a pro.

Bowz responds:

Thank you sir, your too kind. And shading everything is part of the reason this took longer than usual to make. I started this cartoon with the intent of keeping it simple. Things always get out of hand :D

There was just something I really loved about this.

Art and animation were both very simple, but the colors were REALLY nice and popped out, animation had a very nice fluent effect and it had this sort of rhythm and pace that was kinda hard to describe... but I loved it. It never got boring, everything's constantly moving, it just kept me interested. You seem to understand motion and the way physics works, but you over-exaggerate it without making it just go off and stop making sense, it's just fun to watch. THIS THING IS ACTUALLY PLEASANT TO LOOK AT. All the cartoony sound effects you put in it matched so well.

Voice-acting was great, very over-the-top and just well-done. Mic quality could've been better, I mean if anything, but other than that I really enjoyed it.

This whole thing is basically just a good, well-paced and well-thought-out cartoon that is fun to watch and not just an ugly, failed attempt at copying someone else's style. You actually have your OWN style of drawing and animating, and I think it is great. One of the few videos on here that I actually want to watch more than once.

Well-done, I want to see more.

molkman responds:

Thanks alot, dog.

Well some parts were animated decently, but most of the time, I dunno, the physics were just off. I mean yeah it doesn't need to be 100% realistic, that's fine, but it just wasn't pleasing to look at. The motions, especially the close-ups of their faces moving around... the force behind the movements just didn't add up with them. It was very disrupting to the animation flow.

The colors had very little harmony, but I can see you were going for that sort of limited-spectrum look, which is cool-looking IF it is done right. I can't begin to explain how many people go for that coloring style and just fail at it (it's what most people call the "Egoraptor Style", but I don't choose to call it that because he wasn't really the one who like INVENTED it or anything, he just happens to use it). When it showed that old guy it looked okay on his face, the shade of pink you used worked decently with the color of his skin, but other characters just looked wrong. Like they had this brown-pink color with a brown purple to shade it, and both colors were on the same general brightness level. Shading needs to be DARKER than the original color, not just a different color. At one time the shading was actually BRIGHTER, it was just wrong to me.

At some parts I see there were lots of details and wrinkles in the faces, which, again, is funny if it's done correctly. But most of the time it just looked like a bunch of random thin lines with no real set facial pattern. Again, this is another issue I see a lot of people have in their animations.

In conclusion for the visuals, they were okay, I mean they weren't super BASIC, I'll give you that, but it kinda just seems like you can't yet handle the style you're attempting to jump after. Do something that is in your grasp and that you are knowledgeable of. It's almost like trying to cook some fancy dish, but you haven't yet perfected how to actually make it, but you make it anyway, then you end up with something... kinda like it, but tastes half as good? I would rather have a more SIMPLE meal that at least TASTES good and like it's supposed to because it was prepared correctly. I dunno, that's sort of just an analogy that popped into my head, hope you understand.

As far as humor and writing, it didn't even really make me chuckle. Too many memes, very forced.

If you really want to animate in that style, please at least PRACTICE before hopping right on it and ATTEMPTING to do it. I hope this is helpful.

ZenithQuinn responds:

It's no masterpiece! :) I could have put more time into the art, but I just wanted to get rid of it and start something new.


Well, your line-work is clean, coloring's nice, animation is smooth. I also liked the background at the beginning part.

But the animation was just so incredibly stiff. One thing I think you need to learn, along with so many other animators out there, is that smooth alone does not equal good animation. There's also laws of motion and bouncing, squeezing and thrusting. FORCE behind movements that become initiated. Some people do this but just do it wrong, like put too much force behind a very small movement or vice versa, but you don't seem to do it it all. Of course these do not always need to be over-exaggerated if that's not the style you're going for, but you should have them nonetheless, considering that that is just how physics works. With this, especially at the last part, the guy who threw the chair and stuff... it just didn't look good, it was smooth, but it just didn't make sense, he sorta like slowly transitioned to certain positions, rotated and slowly moved his arms to throw the objects.

This is an issue I see often, and to the untrained eye it may look "good" simply because there's a lot of frames, but there was no style, it's just so basic. I mean anyone who spends a bit of time animating could pull off that sequence. Animators should have their own specific animation style.

What really killed it for me was just the length of the video itself (not really any longer than 10 seconds), and the joke was so stock, I mean you could've replaced this with any game and there'd be no difference, all online games have errors. Just random screaming and freaking out with that same overused abrupt ending every single person is doing now just doesn't make ME laugh, at least.

You make videos very, VERY fast... you need to spend more time on a single one. Quality over quantity. But... thanks to your constant awards, front-pages and high scores, maybe none of this criticism even matters. I mean why should it, right... you don't even have to try and it's almost for-sure that your video will get super popular.

TerminalMontage responds:

Thank you, I appreciate this criticism cause I want to improve, I've only really started animating 3 months ago so I know I have a lot to learn, and my animation is very stiff. I think I'm slowly improving, but I need to focus mainly and making my animations less stiff, and work on my time management. And the humor, all my videos are pretty low key in that area.

I don't want to let my "daily awards" and stuff bump up my ego, I don't think I'm great, but they are nice to get for the things I do. I would hate to be a person that gets awards for sub-par work, but believe he's amazing and doesn't have to improve.. Like the guy who makes the CTRL+ALT+DEL comics.

edit: And Twisted, I imagine you as the food critic in Rattatouille, I look forward to the day where I can hopefully please you :)

Well that was actually pretty impressive.

The biggest thing this had going for it was the animation, most of the time it was pretty nice. However, there was just something about it that was off-putting... literally every few seconds the quality of it just kept flipping back-and-forth from great to just gloppy and strange. Very inconsistent. But it's not TOO too much to complain about, considering most animation around here that I see is just tweeny and bad. Looking at something more like this is pretty refreshing. Colors were okay as well.

As for actual content it really didn't do too much for me. It was just another Pokemon thing. Battle scene kinda failed to impress me since it was really just one attack that made the screen flash, which is extremely common in most battle scenes these days. Voicing was okay in some areas but sorta sub-par in others, it really wasn't anything special.

But it was a good effort and it does look like it took a long time so I'll give you a 4. Just work on consistency in the animation is all.

AngelXMIkey responds:

Yeah most of this was frmae by frame animation. Thanks for your Cnc it was really good and I will take what you said and apply it to my next animation ;D

I really enjoyed this.

Wow... you... actually have your OWN style of animation?? It's not just another attempted-rip-off of another person? WOOOAH!!!

But seriously I loved the animation. Line-work wasn't the best but the animation was fluent and worked-out. Colors were nice. It was funny, a huge variety of characters. Nice voice-acting as well, excellent work.

coughing-dog responds:

Thanks! It was a bit rushed so the linework was fairly rough.

Hmmmmmm well, at first I thought it was pretty impressive-looking, but it got really repetitive and drawn-out after a while... your voice-acting was good, but the character's expressions and motions didn't seem to match it too well, it was very minimal and limited. Overall I sorta liked the animation a but but it was just so slow, I really wanted something to happen. Also that part with the horse at the beginning-ish wasn't animated very well, I dunno, it just seemed so off and choppy. BUT you're better than most animators out there, so it's still okay.

TerminalMontage responds:

Thanks, yeah, I did get a bit lazy with the main character's expressions, really just focused on his lip movements, and I normally make stuff that's a minute or less, but I did this to replicate the real Shadow of the Colossus intro.

And that horse! I actually animated the whole thing frame by frame at first, but with the guy sitting on it, it seemed, off. He was very smooth and neatly animated while the horse was a little shaky like Ed, Edd, and Eddy, so I made each body part it's own symbol and made it follow the first animation to keep the style consistent. But thank you c:

Other than the fact of there being no voices, I loved the frame-by-frame pieces you did in this. Line-work's extremely clean, great job on the coloring. I want to see where you go with this...

Plus, gratz on the award!! :)

bocodamondo responds:

i sure never expected an award for this ^^
thanks you Beta Tester >:D

Hmm well there's a couple things I liked about it but a lot of things I particularly didn't.

First off, I like how the animation is smooth. I like the backgrounds, they look very traditionally-drawn and they're interesting. The colors you used were basic, but they popped out nicely and weren't in any way dull.

For what I didn't like, everything sort of went very out-of-proportion when the characters moved around. Obviously the style is very simple and needs work, however it doesn't look like it's SUPPOSED to look fantastic or anything, so it's not really an issue. But everything is just very messy and odd. Sometimes it looks like other characters are in a completely different spectrum compared to others in the same shot.

Voice acting wasn't so hot either, either practice mroe on that or get some actors. Some voices were better than others, though.

As far as plot and storytelling goes, there wasn't really a whole lot there, and I know it's supposed to be kinda random, but it was just very repetitive and unfunny to me. Overall, the whole thing wasn't horrible, but let's just say I was kinda glad when it was over.

Just practice some more and I'm pretty sure you'll make something pretty hilarious in the future.

Jakoshi responds:

We appreciate constructive criticisms such as this rather than pure bad reviews with no explanation. We can promise you that all of our work will be much improved from this point on, as we went through the entire process of making a cartoon backwards; we had nameless characters, monologues, and many areas that needed improvement. Our future work will hold memorable and developed characters, as well as stories and dialogue that will set up the humor, and animation that will not be half-assed in any way. Thanks for the suggestions and keep an eye out for our next projects... they won't disappoint.

Oh my gosh that brought back so many memories, at that one part where he picks up the photo and it shows the three other guys, I miss them all. I really can't wait to see them again!

As for the visuals and such, it looks a lot different, but it's welcoming, the texture in the coloring is very unique and interesting, and I think it will be very cool to watch!

Gerkinman responds:

Its a more polished look then the original series had, tho the guy who animated episodes 3-5 of the original Nimbin series was working more as a consultant on this project as opposed to an actual animator.

Artist, animator, game developer, writer, music composer, voice actor, and lover of the universe.

Ben Carswell @Twisted4000

24, Male

Colorado Springs, CO, USA

Joined on 6/1/07

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