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Twisted4000

270 Movie Reviews

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That was really great, animation was bouncy and unpredictable, very nice soft and creamy colors, whole thing was hilarious all the way through, excellent.

That was really cool, I loved all the creepy and twisted designs on the characters and demons, everything was very unique. Your choice of colors is more on the dull side, but it fits the mood and tone perfectly. I also like how you (presumably) use the pencil tool for the characters' line-work, I think it also matches it very well. Also I like your voice acting.

It was just a quick and fun little video, I liked the faint, classy music playing throughout it while he was explaining everything. Animation is also pretty smooth and just looks good and accommodates the artwork, really nice job, I enjoyed it a lot.

That was very, very touching.

The thing is, with videos, there's always that content/execution balance you need to find for it to be good, and I can't say this had the most spectacular art or animation ever, but there was something else there, and it was heart, soul, and emotion. Putting your heart and mind to something, drawing it and then bringing it to life though animation naturally creates this energy, and any viewer who can sense that energy will feel the emotions of what the author put into it. Let me tell you, I'm not really soft, but I almost shed a tear at some parts through admiration for this.

I really like the flow this had, the transition to scenes and angles was nice and dynamic. The rain effects were good, and I loved the turning-point of the video, where she opens the box and assembles the puzzle, there was just this burst of color and I liked that. But the ending shot was my favorite, pressed against the glass wall, longing to get passed, as it zoomed out with all the snow and the grey sky surrounding her, I dunno what it was but I really, really loved that a lot, it just seems like it showed what you were feeling, you got the point across of what you were trying to say, the story you were trying to tell. That's what I love about animation and cartoons. I'm really proud of you.

daigonite responds:

Thanks.

More than most people you know what was going on and while I didn't tell you everything, you probably figured it was a lot to deal with, especially at my age and current standing. It kinda was natural I think. Like it felt necessary to do this.

I think in the future while my cartoons may become less clunky or flawed, and have progressively better art, they won't really hit the same chord as with this one, simply because it's a visual representation of things I can't express with words. I'm glad that my messages come across.

Huuuhh... to be honest I wasn't really impressed. The visuals are good, the coloring on them is amazing, and the overall drawings just look well-made. The animation however is something to be desired. Not the worst by any means, but a lot of the time it was very choppy and slow.

The biggest problems however rely in the content itself, first off I just didn't really find it funny at all, it was slow-paced and boring, all the jokes heavily relied on references to the game itself, which can be funny if done properly, but in this case, I dunno, I didn't even find them amusing. Everything was just so stiff and slow-paced.

Perhaps if the animation was faster and the writing was more clever and snappy, I would've enjoyed it a lot more.

Well all I can really say was that I really didn't enjoy this too much.

The first problem was obviously in the visuals themselves, and that's practically the biggest thing in a cartoon. The characters, backgrounds and just the artwork in general looked incredibly flat and two-dimensional, I could barely sense any depth in anything. The characters were all line-tooled and when they moved around it was extremely stiff and the motions just seemed awkward. Occasionally it looked okay and had a nice flowy look to it when you used easing on the tweens, but the rest of the time it just looked cheap and off, it was simply unpleasant to me.

This issue showed especially when the characters were running, there was no bouncing motion or really anything to show that force was being put behind the movements. Sometimes the perspective got all distorted, like when the camera was zooming out of the two on the planet for one example. Also the lip-syncing, it matched with the words they were saying, but it was just one picture for each sound, their mouths kept blinking to different frames. It beats mouth-flapping, but it still wasn't so great.

The colors weren't really interesting, just boring, dull shades and muddy-looking half of the time. I didn't find them appealing.

When they were running from that monster, at some parts when it zoomed in on them it looked pretty good since you put eases on the tweens, but the lack of music, ambiance and overall sound effects in general made it so dead. It was just boring.

Writing was okay but again, kinda boring, everything was so slow-moving and I just wished the whole thing would hurry up and end already throughout the whole thing. Voicing was alright, the robot guy sounded good, the other characters were kinda bland though.

Overall I found it stiff, flat, slow-moving and lifeless, could've been so much better.

Toonwerks responds:

Casey, the background artist ~ as an artist, I know that the biggest rule to making anything is that you simply aren't going to please everybody, and that's fair. The beauty of creative media is that it's better for the diverse input it gets.

I can actually agree with you on a few things here. We had a bit of a marathon putting this episode together. I don't know how you felt about the other episodes if you've seen them, but we brought in a new animator and were trying some new things on this one. A lot of 'real life' got in the way and we were cycling the file around a lot of hands. I'd be lying if I said it didn't suffer from this.
That being said however, in a professional atmosphere, you HAVE to learn how to work fluidly with multiple artists, animators, composers, etc. If you can't deal with it, than you're just not going anywhere.
In our case, I'm glad we had this episode to learn our own strengths and weaknesses, and to be honest, I don't think it came out that badly, and I'm glad we had the experience that we could learn from.

That being said, I think it's a silly thing to criticize someone for using the line tool. I could use that logic to say that anyone's work is bad for using the paint bucket tool or hell, even flash itself. Why don't we really get down to business and hand-draw everything on paper like a REAL animator.

Plus, I'll be honest, personally I COULD draw a lot of the environments by hand, (in fact I usually do in concept art, I have notebooks overflowing with art and drawings) but it's really only a stylistic change. When I use the pencil or do things with a tablet, I tend to put more gritty details into it, I use a lot of lines to bring out the shading and such. It has a totally different feel and vibe to it. If I'd done things in that style, than I doubt it'd match very well to the characters or animation. Wonders is supposed to feel very clean and smooth, and yes, simple. We actually agreed on the style in the beginning before episode 1 was ever finished, so that we could sync up our work with one-another easier. We keep to basic shapes and stuff on purpose. Some people don't like that or see it as lazy, but again, we understand that not EVERYONE is going to just fall in love with it, and that's fine.

In the animation, I can't argue with you a whole lot. Me and Joseph animated large parts of this, and neither of us have animated something on this scale in years, so that was a bit ambitious, but we had to if we wanted the episode to get done, because Chris Boe was being bombarded with work, and Mark was busy making episode 4. Like I said before, it was a learning experience, and I believe we're planning on updating the character models in some way after ep4.

I don't know what to say about your sound effects comment, because if you take ANY frame of that sand worm scene, there's at least 2 or 3 sound effects playing weather it be wind, roaring, or explosions.

In the end, I could see us changing up how we work with one another in the future to have a more streamlined result. But we don't have an office where we can easily trade these files, it's all done online between people who never see each other and sometimes rarely hear from each other. On top of that, we want to try to get this stuff out fairly quickly so that there's not a lot of dead space between releases. It's a great experience and I like working with these guys and I'm sure we'll improve over the coming months.

I wish I could give you a better response other than "oh, well oh well, /shrug" but that's really all I can think to say. Thanks for the lengthy review though, I do enjoy reading through all of them.

This was very enjoyable in practically all aspects, very nice art and animation, hilarious writing, phenomenal acting, and it's all short, straight, and to-the-point. I really loved the frame-by-frame, it was very clean along with the line-work to accompany it. To me it was very professional-looking, the artwork and posing of the characters were very consistent and had a nice frame-rate, not too choppy and yet not super-buttery-smooth. Also, you shaded it in, and did that very well.

Obviously you're extremely well-known for your voice talent, but I think you are an extremely talented artist and animator, very nice work!

RicePirate responds:

You sat through so many of the drafts, I appreciate it man. Also your StarNova toon was a good reminder that "Getting better" isn't something the just happens, it's an active pursuit and very intentional. I look forward to both our journeys :)

Once again you blow me away with your animation. I already said a lot of this stuff in a previous review on one of your other videos, but I'll recap... your line-work is extremely smooth, yet looks natural, it doesn't look like some line-tooled, cookie-cutter anime. The frame-by-frame is like godly smooth. The physics and such are all there, it works. Super consistent, the characters and objects don't get all deformed and turn into sloppy messes like I usually see when people use frame-by-frame. Also I like the somewhat abrubt angles you use, adds to your own style and it's very distinct and recognizable.

Though there aren't any shadows used very much in this, I didn't really feel a longing for them due to how well-done you did the visuals overall for what it was. The colors are in somewhat more of a grey-shade, but it's dynamic enough to make it work and have it's own pleasant style and look.

Again you amaze me with how unique your work is AND how well you execute it. I am just so impressed, this is past TV-quality, this is FILM quality. It's a shame to see so much other trash out there win awards and frontpages above THIS kind of work.

Hmm that was very interesting.

I liked the animation style and the way the characters were drawn. The frame-by-frame was very nice looking, the objects were very consistently drawn and the colors were pretty bright and pleasant to look at. I also liked the little message behind the whole thing, it was very unique. It was something new.

But what I didn't like was how lifeless it was. I think it could've been so much better, had so much potential. A lot of the voice acting was pretty sub-par, especially the boss lady, her voice sounded very flat and lacked emotion. The other characters were okay but nothing special. The fact that there were very basic-looking backgrounds and no music or many sound effects really took away the atmosphere of what it could've been, it was just... well, kinda boring.

But it had lots of potential, you definitely seem very good at this and without a doubt could make an incredible video pretty easily. Just need to breathe more life into what you do.

It was okay for the most part, I don't like Minecraft parodies, and this one in particular I generally thought was pretty boring, and I didn't like the parts that had more of a tweeny-animation style, but the frame-by-frame parts were nicely done and I kinda like the twist you put on the plot.

That had to be some of the smoothest animation I've seen in forever... and though I'm not really a fan of tweens, you did it right. Very slick and stylish, I enjoyed it.

Emrox responds:

Tweens done right, yo.

Artist, animator, game dev, & Flashgitz crewmember. I love funbags, heavy metal, fighting games and things that go POW-POW KA-BOOM, M0TH3RFKR!!!

Ben Carswell @Twisted4000

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Joined on 6/1/07

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